Projects
What I’ve worked on over the years, including work at Google and side projects. More at GitHub.
Project IDX
2021 – Present
I'm a designer and engineer working on Project IDX, an experimental web-based development environment from Google. I currently lead design across product, design system and brand/identity.
I was also one of the founding members of the team, contributing to product strategy, technical architecture, and cross-Google stakeholder communication.
Finally, I contributed foundational prototypes that shaped the generative AI and tool-integrations roadmap for Project IDX, in addition to considerable production code contributions across Docker, Angular, React, VS Code extensions, etc.
Firebase
2015 – Present
I was a design lead and manager on the Firebase UX team for many years, overseeing:
- The "Build" products (databases, web hosting, authentication, etc.)
- Core platform primitives (onboarding, billing, navigation, etc.)
- The Firebase console design system and brand visual language
Previously, I was an IC UX lead for Remote Config, A/B Testing, and designed much of the current console onboarding experience.
Drew’s Art Box
2016 – Present
My wife runs Drew's Art Box, a business that ships art lessons in a box, right to your (and your kid's!) door.
I operate most of the tech behind the site, which is powered by:
- Astro and React+Vue for the shop
- Angular for the back office portal
- Google App Engine and Cloud Firestore for the backend
- tRPC API server
- Sanity.io for content management
IconKitchen and Icon Animator
2010 – 2021
One of my biggest passions is creating designer and developer tools. Since 2010, I've particularly been interested in tools that foster design creation for engineers and novice users.
In 2010, I launched the first version of the Android Asset Studio, which is still used by thousands of people today, and which I later revamped as IconKitchen. IconKitchen was the #4 product of the day when it launched on Product Hunt!
I also built the Android Icon Animator in 2016, which was an attempt to make simple icon animation accessible to any developer or designer. That tool later became the foundation of the more complete Shape Shifter icon animation tool by Alex Lockwood.
Styleguide
2019 – 2022
The Firebase team was using an old, clunky publishing system for documenting the "best practices" side of our design system. After considering alternatives available at the time (from Storybook, to Google Docs, to a one-off site), I decided to build something new.
Styleguide is a spec publishing system built with React that focuses on rapid publishing and easy maintenance, including features like:
- Markdown-based authoring + layout language, extensible through plugins
- Drag+drop or paste an image from the clipoard to upload.
- Simple collaboration + author management
- Robust redirect and shortlink support
I'm hoping to open source it someday.
MaterialColorsApp
2016 – 2021
I built a tiny Electron app that lets you quickly reference the original Material Design color palettes. This was useful in the early days while our team used Sketch (which didn't have color styles), and remains useful for apps like Google Slides and Keynote.
Over time more functionality was added, including dark mode support, fuzzy hex-code search (contributed by a colleague), and the [hidden] ability to bring in custom colors.
SlidesCodeHighlighter
2017
I used to do a lot of public speaking about tech (partiucularly Android), and a persistent issue was quickly highlighting code for use in decks. I wrote a tool to help with that, complete with custom themes, support for lots of languages, etc.
A more recent innovation was “highlight mode,” which was great for walking through different parts of the code across several slides.
ProtoKit
2019
As part of exploring a couple design system ideas my Firebase UX team was throwing around, I built a set of web components with StencilJS that made simple HTML-based prototyping really approachable (just drop a script tag and start prototyping!)
Hoping to open source these, or at least write more about the process, someday.
Stickers Plugin for Sketch
2018
I'm constantly on the lookout for ways to speed up my team's workflow. A constant struggle with Sketch (and Figma) stickersheets—particularly very large ones—is finding the example you need and dropping it into your design quickly.
To solve this, I built a plugin that indexes your Sketch libraries and provides a fast, searchable interface to find what you need and drag it into your design.
Before we switched over to Figma, the plugin became an essential part of the workflow, saving countless hours of time for the design team.
Other Plugins for Figma and Sketch
2017 – Present
I've written several plugins over the years—first for Sketch and now focusing primarily on Figma. I'm a big believer in building tools that help people work faster, and plugins are a great way to do that for designers.
A huge thank you to the Sketch and Figma teams for welcoming plugin development, as well as the wonderful developer communities that have formed and made writing plugins easy.
DataURL.app
December 2020
I wrote a little app that helps you make data URLs quickly.
It was an opportunity to try out Firebase Hosting Preview URLs, but also solved a painpoint I frequently experienced as a developer.
Muzei Live Wallpaper for Android
2013
My philosophy for design and developer advocacy is to create big, real-world demos and use them as fodder for content creation; walking the walk gives you more credibility.
Muzei is one of the larger apps I've written that epitomizes this philosophy. I came up with the idea for the app, designed, developed, launched, and open-sourced it over the course of 4 months.
Since the original launch, I updated some of the custom visual language in the app to include material design elements.
Muzei has been installed over a million times on Google Play.
Google I/O Android App
2010 – 2014
The Google I/O Android app is a Developer Relations-run project that serves two purposes:
- Help Google I/O attendees and remote viewers personalize their conference agenda and explore conference content before, during, and after the event.
- Be an excellent open-source example of Android design and development best practices
My role has primarily been lead designer and frontend engineer, most notably for the 2014 app, which was one of the very first Android apps to adopt material design. For two years, I was also the overall technical lead for the app. In 2015, I acted primarily as UX mentor/advisor.
DashClock Widget for Android
2012
DashClock was my first published Android app and is exemplary of my philosophy for design and developer advocacy. It also promotes Android by exemplifying functionality that's only available on the Android platform.
I updated the app for material design shortly after the material launch at Google I/O 2014.
DashClock has been installed over 3 million times.
Other Design Tools
2012 – Present
Here are a few additional designer and developer tools I've built over the years.
FORM Type Maker and Wear OS app
2014
I cofounded FORM, Google's first external design conference. I also built a web-based playground for FORM's custom typeface (created by the Material team). The app lets users type a message, choose a color, and create an animated GIF to share on social media.
Due to the conference's small size, the app was a key part of the social media strategy, ensuring those who couldn't attend could still participate.
I built a <canvas>
-based glyph animation framework for the app. It was a great exercise in creative technology, and I learned a ton about modern web animation, performance, and more.